Publikation Nr. 898 - Details

SammelbandOpen Access · CCPeer ReviewEnglish

Ambient Displays and Game Design Patterns for Social Learning

Kelle, S., Börner, D., Kalz, M., Specht, M. & Glahn, C. (2010). Ambient Displays and Game Design Patterns for Social Learning. In: Joint Proceedings of the Work-in-Progress Poster and Invited Young Researcher Symposium for the 18th International Conference on Computers in Education (S. 47-49). Putrajaya, Malaysia: Asia-Pacific Society for Computers in Education.

  • Linkhdl.handle.net/1820/...
  • ISBN978-983-42512-6-0
  • StichworteICOPER GRAPPLE Ubiquitous Learning Awareness Game Based Learning Game Learning Patterns
Abstract
In this paper, we describe a social game we implemented to evaluate various means of learning support. Making use of game design patterns it was possible to implement respective information channels in such a way that we could simulate ubiquitous learning support in an authentic situation. The result is a prototype game in which the participants have to identify a wanted person. respective information channels in such a way that we could simulate ubiquitous learning support in an authentic situa
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