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Prof. Dr. Kalz, Marco

Professor für Mediendidaktik; Fak. 2 - Mediendidaktik
Icon fuer AdresseAnschrift:
Prof. Dr. Marco Kalz Professor of Technology-Enhanced Learning/Mediendidaktik Heidelberg University of Education Institute for Arts, Music and Media Im Neuenheimer Feld 561 69120 Heidelberg Germany


Icon Mail kalz[at]ph-heidelberg.de
Icon Homepage https://kalz.cc
OrcID: 0000-0003-1471-5827

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Projekte

Fak. 2 • Mediendidaktik
Projekt-ID:1128 • Ausrichtung: national • 102 020 910 • Zeitraum: 01.04.26 bis 31.03.29
Forschungsprojekt
akt. laufendKooperation

MARSS: Multimodales System zur Abwehr von Desinformation für SchülerInnen
MARSS: A multimodal system to combat disinformation for school pupils
Projekt-ID:994
Forschungsprojekt
akt. laufend

Interact-Europe 100
Interact-Europe 100
Projekt-ID:950
Forschungsprojekt
abgeschlossen

Digital Transition and digital resilience in oncology
Digital Transition and digital resilience in oncology
Projekt-ID:936
Forschungsprojekt
abgeschlossen

Gini2: Intelligente Musiklehre im interaktiven Lernraum mittels Smartphone
Gini2: Intelligent teaching of music mit smart devices in an interactive learning space
Projekt-ID:890
Forschungsprojekt
abgeschlossen

Innovative collaboration for Inter-specialty cancer training across Europe (INTERACT-EUROPE)
Innovative collaboration for Inter-specialty cancer training across Europe (INTERACT-EUROPE)
Projekt-ID:799
Entwicklungsvorhaben
abgeschlossen

JOKER – Journalistische und crossmediale Kompetenzentwicklung für Studierende
JOKER: Journalistic and cross-media competence development for students
Projekt-ID:794
Entwicklungsvorhaben
abgeschlossen

DATA2Teach. Wie Daten Schule und Schulen Daten machen
Data2Teach. How data make schools and schools make data
Projekt-ID:787
Forschungsprojekt
abgeschlossen

ENTER_EdTech: Entering the EdTech Entrepreneurship World
ENTER_EdTech: Entering the EdTech Entrepreneurship World
Projekt-ID:580
Forschungsprojekt
abgeschlossen

SOONER - The Structuration of Open and Online Education in the Netherlands
Prorektorat • für Forschung
Projekt-ID:724
Entwicklungsvorhaben
abgeschlossen

Kooperation Hochschulentwicklung Heidelberg – La Paz (HeiLaP)
Cooperation Heidelberg University Development - La Paz (HeiLaP)

Publikationen

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SammelbandOpen Access · CCPeer ReviewEnglish

A Conceptual Framework for Ambient Learning Displays

Börner, D., Kalz, M. & Specht, M. (2010). A Conceptual Framework for Ambient Learning Displays. In: Poster presented at the Work-in-Progress Poster and Invited Young Researcher Symposium of the 18th International Conference on Computers in Education. Putrajaya, Malaysia: Asia-Pacific Society for Computers in Education.

  • Linkhdl.handle.net/1820/...
  • Stichworteubiquitous learning support ambient information channel awareness conceptual framework
Abstract
The poster presents ongoing work focusing on the situated support of informal and non-formal learning scenarios. Relevant research findings, models, design dimensions, and taxonomies have been examined resulting in a conceptual framework, that facilitates the acquisition, channeling, delivery, and framing of contextualized information in the learning process.
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SammelbandPeer ReviewEnglish

Ambient Displays and Game Design Patterns

Kelle, S., Börner, D., Kalz, M. & Specht, M. (2010). Ambient Displays and Game Design Patterns. In: Sustaining TEL: From Innovation to Learning and Practice, Proceedings of EC-TEL 2010 (S. 512-517). n.a.: Springer, Berlin, Heidelberg.

Abstract
In this paper we describe a social learning game we implemented to evaluate various means of ubiquitous learning support. Making use of game design patterns it was possible to implement information channels in such a way that we could simulate ubiquitous learning support in an authentic situation. The result is a prototype game in which one person is chosen randomly to become “Mister X”, and the other players have to find clues and strategies to find out who is the wanted person. In
SammelbandOpen Access · CCPeer ReviewEnglish

Ambient Displays and Game Design Patterns for Social Learning

Kelle, S., Börner, D., Kalz, M., Specht, M. & Glahn, C. (2010). Ambient Displays and Game Design Patterns for Social Learning. In: Joint Proceedings of the Work-in-Progress Poster and Invited Young Researcher Symposium for the 18th International Conference on Computers in Education (S. 47-49). Putrajaya, Malaysia: Asia-Pacific Society for Computers in Education.

  • Linkhdl.handle.net/1820/...
  • ISBN978-983-42512-6-0
  • StichworteICOPER GRAPPLE Ubiquitous Learning Awareness Game Based Learning Game Learning Patterns
Abstract
In this paper, we describe a social game we implemented to evaluate various means of learning support. Making use of game design patterns it was possible to implement respective information channels in such a way that we could simulate ubiquitous learning support in an authentic situation. The result is a prototype game in which the participants have to identify a wanted person. respective information channels in such a way that we could simulate ubiquitous learning support in an authentic situa
SammelbandPeer ReviewEnglish

Information Mash-ups to support awareness in ubiquitous learning environments

Börner, D., Kalz, M. & Specht, M. (2010). Information Mash-ups to support awareness in ubiquitous learning environments. In: Proceedings of the IADIS Mobile Learning 2010 (S. 423-426). Porto, Portugal: IADIS Press.

  • Linkhdl.handle.net/1820/...
  • ISBN978-972-8924-99-7
  • Stichwortemobile learning ubiquitous learning awareness learning support contextualization information channels
Abstract
This paper describes the idea for a research project, focusing on information mash-ups to support awareness in ubiquitous learning environments. The characteristics of the research field are identified as well as different types of awareness for the ubiquitous learner in action and on the move. The paper outlines the related problems and challenges. Furthermore it formulates the associated research questions related to the utilization of contextualized digital content and services as the source
SammelbandPeer ReviewEnglish

OpenScout: Competence based management education with community-improved open educational resources

Kalz, M., Specht, M., Nadolski, R., Bastiaens, Y., Leirs, N. & Pawlowski, J. (2010). OpenScout: Competence based management education with community-improved open educational resources. In: Proceedings of the 17th EDINEB Conference. Crossing Borders in Education and work-based learning (S. 137-146). Maastricht, Netherlands: FEBA ERD Press.

  • Linkhdl.handle.net/1820/...
  • Stichworteopenscout open educational resources competences business and management competence services
Abstract
This contribution introduces the European funded OpenScout project. A basic infrastructure to find and reuse open educational resources (OER) in the field of business and management education is introduced. Based on a discussion of competence based education in the domain of business and management education some selected competence models are summarized. An example of a future user and evaluation group of the OpenScout platform is provided with the PLATO network. Two alternative methods to enri
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SammelbandOpen Access · CCPeer ReviewEnglish

Supporting the Reuse of Open Educational Resources through Open Standards

Glahn, C., Kalz, M., Gruber, M. & Specht, M. (2010). Supporting the Reuse of Open Educational Resources through Open Standards. In: Workshop Proceedings of the 18th International Conference on Computers in Education: ICCE2010 (S. 308-315). Putrajaya, Malaysia: Asia-Pacific Society for Computers in Education.

  • StichworteGRAPPLE MACE OpenSCOUT ShareTec Open Educational Resources OER Content Sharing Educational Design Open Standards Standards Authoring
Abstract
In this paper we analyse open standards for supporting the reuse of OER in different knowledge domains based on a generic architecture for content federation and higher-order services. Plenty OER are available at different institutions. We face the problem that the mere availability of these resources does not directly lead to their reuse. To increase the accessibility we integrated existing resource repositories to allow educational practitioners to discover appropriate resources. On top of thi
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ArtikelPeer ReviewEnglish

Expert concept mapping study on mobile learning

Börner, D., Glahn, C., Stoyanov, S., Kalz, M. & Specht, M. (2010). Expert concept mapping study on mobile learning. Campus-Wide Information Systems, 27, 240-253.

  • Stichwortelearning cluster analysis
Abstract
Purpose – The present paper introduces concept mapping as a structured participative conceptualization approach to identify clusters of ideas and opinions generated by experts within the domain of mobile learning. Utilizing this approach, the paper aims to contribute to a definition of key domain characteristics by identifying the main educational concepts related to mobile learning. Design/methodology/approach – A short literature review points out the attempts to find a clear defin
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ArtikelPeer ReviewEnglish

Implementing infrastructures for managing learning objects

Klemke, R., Ternier, S., Kalz, M. & Specht, M. (2010). Implementing infrastructures for managing learning objects. British Journal of Educational Technology, 41, 873-882.

  • DOI10.1111/j.1467-8535.2010.01127.x
  • StichworteICOPER Share.TEC OpenScout Learning Objects Infrastructures Metadata Standards Interoperability Harvesting Content Federation
Abstract
Making learning objects available is critical to reuse learning resources. Making content transparently available and providing added value to different stakeholders is among the goals of the European Commission's eContentPlus programme. This article analyses standards and protocols relevant for making learning objects accessible in distributed data provider networks. Types of metadata associated with learning objects and methods for metadata generation are discussed. Experiences from Europ
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ArtikelPeer ReviewDeutsch

Infrastrukturen zur Verwaltung von Metadaten von Offenen Bildungsressourcen

Kalz, M., Klemke, R., Ternier, S. & Specht, M. (2010). Infrastrukturen zur Verwaltung von Metadaten von Offenen Bildungsressourcen. Zeitschrift für E-Learning, 3, 19-29.

Abstract
In den letzten Jahren sind weltweit zahlreiche Initiativen gestartet worden, um offene Bildungsressourcen zu speichern und der Öffentlichkeit zugänglich zu machen. Zu diesem Zweck sind an vielen Orten Lernobjektrepositorien eingerichtet worden, die die persistente Speicherung von offenen Bildungsressourcen erlauben. Die dezentrale Einrichtung dieser Repositorien machte es für Endbenutzer schwierig, geeignete Ressourcen in ihrer Domäne zu finden und wiederzuverwenden. Darü
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